If you would like to see this as a video, let me know as well. If you have any questions, you can e-mail me, or comment below. Engine presets are stored in a configuration file and new presets can be created and managed using the UI. fbx files and includes presets for Unreal Engine 4 and Unity. I just wanted to be as clear as possible in detailing the procedure since I had to dig though a few forms and experience trial and error before I got the right settings, especially when blender updated. Modo 16.1v2 docs: Game Asset Exporter Modo 's Game Asset Exporter is available on the Export & Presets tab in the left panel of the Game layout. Keep in mind you can have preset FBX format settings. it takes me about 15 seconds to convert it with the correct rotations and scales in an FBX format no matter how large or how many objects are selected. If the process seems a bit long, it really isn’t. The FBX Exporter package makes it smooth and easy to send geometry and animation from Unity 2017. Even if you will change them within Unity, it will help you when you start working with bigger files. ![]() ![]() Select them all, rotate, apply and follow the directions, it will work just the same, and remember to name your objects within blender. Suggested Answer 4 replies 1 answer 35 subscribers 862 views 0 members are here FBX Export settings dialog Offline Max Voigt 5 months ago I frequently export FBX files from CE. So you can have multiple objects that are parented with children. Be advised that this works with multiple models in one blender file. Thank you for reading, I hope it has helped you.
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